Enoc Noc Nocing on Heaven's Door (sorry im not crazy about this title either): Death In Space Ep 4

This ep began like so many do, as a conundrum. We got three issues right off the top that need to get addressed as fast as possible: Olive/Crenshaw just learned that his GF Athena may be somewhere in the depths of the asteroid, To just popped a Hyde, and Carmen is supposed to deal with both of those things while propelling forward in search of her husband. Also, this has to be the pentultimate ep, and serious progress needs to be made because the special thing I have planned for the last episode relies on certain resolutions of certain plot points. But also I hate rails, so even though the easiest solution to this problem would be to put this on a rail, I’m NOT putting this on a rail. How does all this get achieved? The answer is: Enoc.

Spoilers ahead so if you haven’t heard the ep yet, here’s your last chance to listen without getting spoiled.

I decided he only way to steer the episode from sheer chaos was to introduce a guide - someone motivated to lead the party in a clear direction. In order to keep this sucker off the rails, I decided that the party would have the option to ignore Enoc, or to mistrust the guy and Zig as he offered a Zag.

Here are my exact notes for the top of the episode.

***

Enoc the blues man comes out of the crappy bar. He’s cool. 

“Hold on hold on what’s all the commotion here, my friends?

Say, do you have a place to stay?

Oh yes, I know him. He’s on an extended stay with the miners at the base of the pit trying to work. It’s dangerous to go that way alone. But I could take you to him!!!!”

Three options will present themselves henceforth

  1. Follow Enoc, he will take you to an ambush of Sex Wolves

  2. Do not follow Enoc, follow a psychedelic vision brought on by drinking blood (Too)

  3. Do not follow Enoc, try and hack it yourself

  4. (Most unlikely) ask around for how to get to the coffin. A miner would lead you if you passed a trust check at a disadvantage.

***

If you listened to the ep, you know the crew went with option one. Here are my notes for options 2-4.

***

Blood Visions

Too (now From) has a suspicion that consuming more human blood will make the high last longer and go deeper.

If she does consume the equivalent of  4 cups of human blood, she will see the path. It will diverge from enoc. Past the.ast miner camp, through a series of tight tunnels. There will be a beast in the way. 

I roll for the beast. It’s their den. Sneak or fight.

Hack it on your own

  1. Miners laugh at you wandering randomly into a tunnel. Hours pass. You run into a beast. Then the sex wolves attack. (Less sex wolves and it’s not a surprise)

Winning trust

  1. To win trust you have to play craps for his service and respect. If you win he leads you to, warning that you will run into nasty creatures. You run into a creature, but his presence will let your first group skill roll have advantage.

***

Enoc

REPETITION IS A FORM OF CHANGE: Death In Space Ep 3

inspiration image for CON-PM28

Looking over my notes for the third episode, I am transported back to my writing process for this ep, which I am realizing was very difficult. Starting off, I knew I wanted to detail out a big world that would offer the players a lot of different options, and would bite back wherever they went. This means, unlike the last ep, I would have to do a LOT of writing. But I was feeling stumped and uninspired. I had a bunch of ideas where it could go, but none sounded very fun. So I did what I do now when I get a block: I pulled up my Oblique Strategies app and drew a prompt. I got “Repetition is a form of change”

Not a great note for what I was doing, frankly. Apologies to Brian Eno. It really felt like this note was better suited for musicians in a rut rather than a game master podcaster. Doubly unhelpful becauseI wanted to get away from the shooting from the hip of the first two episodes. Even still, this prompt was what was echoing through my head as I wrote.

I’m going to break down my notes differently in this entry than in the last - I’m going to break down my notes into sections and write a little Game Mastery commentary on the process. My notes will be identified by italics.


DEATH IN SPACE EP 3

“Repetition is a form of change”


The Gannon Aside Intro

When I’m in an uninspired state, I’ll try to write out all the problems I’m having, and include all the questions I need to have answered before the recording. I start by asking myself the most important question I ask myself as I begin writing an ep:"

What is fun for me to do right now?

The idea of a sprawling location with multiple paths is REALLY compelling. Maybe the way to that is like a resident evil style “mansion” - stuck in one well defined location


The next question is the number one motivating factor for the characters. Carmen’s husband Seth: where is he, what’s he been up to, what’s his deal. Here, my initial answer to that q is straightforward. I would go on to adjust his exact motivations and history up to the writing for the 5th episode.

What happened to SETH: 

After Carmen was gone so long, it was widely assumed she had died. In his grief, (which he is loath to admit) he conspired with Cosmo to steal Carmen’s fortune, and then disappear. He was in a dark place - and decided to live out his days in a literally dark place: the casino floor of CON-PM28



What is CON-PM 28?

words I associate with CON-PM28: mining, sweaty, casino 

History: CON-PM28 Started as a humble mining colony, then hit a big gem vein, then a casino parked itself, created a community around it, grew to become a mega casino, became a tourist trap, new vein opened below the casino, casino town got hollowed out, now the casino is for locals only, miners are freaked out drug heavies, vein is cold but the promise is strong. Cheap drugs, sex, gambling.



After answering these initial questions, I made a list of to-write bulletpoints. Here you can see I’m concerned with the balance and thrust of the episode: how do we enter strong? What is motivating the characters? Is it strong enough to propel them into action? Are there appropriate and interesting stakes if they can’t find Seth? Also where the fuck am I putting this dude on this dumbass asteroid?

To Write:

  • intro

  • Starting ON CON-PM28

  • navigating location / random encounters?

  • pursuing objective

  • indv character objectives

  • what comes after objective / "losing" objective

  • where is seth



Further down in the document, I found some loose to-writes, separated likely because they’re more ephemeral, technical questions: What actions would players have to take to find Seth? How would their intereactions with the world point them closer to their goal? For each location, can I introduce an element of random discovery to give color and chaos to the world? Also, I’ve established that he was known to be a lustful dude. Who are the people he spends time with? What do they do on the asteroid? How could they be found? Will they talk about Seth willingly?

  • how do you find seth?

  • roll location

  • lady he was spending time with



Next I compiled everything other players said about CON-PM28. Yeah, they were improvised, jokey lines, but (classic improv trick) if you remember and call back what the other players have established, you come off like Houdini. audiences love it.


Blair as Olive: “Fuck wolves” are a dangerous presence on CON PM

Casey as Chip: says “that place used to be so nice” - this means he has some history with this location. Since he has lived over the course of several hundred years, he will have known this asteroid settlement from a long, long time ago.


I go on to lay out a somewhat disorganized series of histories, lists, and color generators for CON-PM 28. A Prime piece of motivation in writing here was another bit of advice I got from Kartellian Clamor: “Have something going on in your dungeons.” The NPCs, like us, do not live static lives. We are affected and motivated by the political and cultural movements of the regions where we live, so your NPCs should have movement in their lives beyond the player presence.

I honestly regret making this another Union vs The Bosses subplot here. I already have covered this kind of thing in other episodes of NeoScum, and even in those eps, I always feel like I’m offering a pretty shallow presentation of this kind of conflict. Yeah, we’re all on Twitter, and yeah, we all know the bosses suck and unionizing is almost always a good thing. Still, I don’t love presenting a story where there’s a clear good guy and bad guy. I’d probably benefit from further study on the subject. I’ll end my neurotic rambling there.

What’s going on?

6 months ago, a mining team hit upon an 11 foot tall coffin fused as one with the asteroid. They sent a caravan to spend night and day for 3 months excavating this coffin from stone. Once it was finally freed, the several ton sarcophagus was loaded via mech onto a truck. As the caravan made its way out of the tunnel, it collapsed.

Infuriated mining lead GOON of CON Miners United ordered a strike - no work to be done unless their demands for pay were met. Seth refused and limited all water turned off on the miner side of the asteroid. 

 

I love a damn side quest, so I thought it would provide the players some opportunities to bounce off the creep and nightlife of CON-PM28

Who is offering jobs to players:

Dock: get rid of illegal gambling for a quick buck

Burbs: point us to THE GOON for a buck.

The Floor: Shadow enforcers want a rundown of the valentine clientelle for a quick buck.

Red: Move this package for a quick buck. 

Mine town: Drop this package off at the mansion for a quick buck

The Pit: Fuck you


A bit of visual inspiration for the appearance of the well to-do of the asteroid.

The wealthy wear colorful robes of breathable fabric over an air purifying mask.

  1. Highly industrial

  2. Cone shaped, emitting fog

  3. Black dome

  4. Golden dragon


Next I try to breathe some life into this dusty colony by defining who the important people are on the settlement. Whether the players actually meet any of these guys is unimportant, just writing out what kind of people are poking around gives me room and inspiration for NPC improvisation.


Dealer enforcer 

Name: Margret

Where: Valentine

Priority: His men protected

Wants: to make enough to pay his debts to enron and hitch a ride out of here


Union chief goon 

Name: GOON

Where: Miner Town

Priority: to live long enough to leave this asteroid

Wants: Conversation with Enron Corperate



ENRON merc vet

Name: Shallash

Where: The Burbs

Priority: Sadistic violence

Wants: The union to fully surrender and comply



Casino owner

Name: Verdant

Where: The Floor

Priority: A rebuilt Golden Goose Casino

Wants: Enron off the asteroid 



Drug Kingpin 

Name: Masillda

Where: The Pit

Priority: Join partnership with Enron

Wants: To kill GOON with a hot pack.


ENRON overseer 

Seth

Where: The Burbs

Priority: To be loved

Wants: To fall in love again and be loved back

Now we get to the meat of the writing - world generation and expansion, aka THE LORE. I started by scrawling out a squiggly map on my phone:


Finally, I write a description for each sector of the map along with two generators to be rolled at the same time any time a player arrives in one of these locations. It can be noted that I get less specific the deeper I get into the asteroid. This is because I was running out of time and suspected they wouldn’t get so far on the first ep on the asteroid. I was right!

DOCK/INDUSTRIAL UPKEEP

A crowded industrial dock - dust everywhere. Milky yellow light twinkles off of clear magnetic stones coating the walls. A large door leading out side looms beside the dim floresent of an office. Large mining machines lurch through out a service door at the far end of the dock.


 A rolling drone approaches you with a ticket- “2000 Holos to be paid at exit at ENRON offices.”

1d3 EVENTS

  1. argument between Enron toughs and union men

  2. Hopping out of a shoeboxed shaped craft. “Call me the shadowrunner”

  3. kid is selling a fucked up snake


1d3 WHAT PEOPLE TALK ABOUT

  1. You hear about that black hole they just discovered in system? And it’s not even that far off. Incredible how we could miss something like that for so long.

  2. Things are getting bloody out there. If the union doesn’t get their head on straight there’ll be a lot more deaths than one measly caravan.

  3. The Mac Daddy (aka Seth) - throwing money everywhere, which is good. But so obnoxious. Do you hear he spends his evenings alone in the bar he built? That’s pathetic.

THE BURBS

A cul des sac of 4 antiquated wooden houses and one empty bar. The wood was clearly imported. All the houses are at least two stories. The largest house is at the end of the block. 4 guards stand outside.

  • Enron overseer

    • will pay for breaking up an illegal gambling outside of the casino

Blues Club (named in ep Sweet Baby Blosum’s Blues and Buffalo Down Home Cooking)

  • Empty but for one bartender, does not look like a bartender. The same annoying harmonica music is playing from a wind up music box. They serve protein potatoes coated in a red sauce that’s a little spicy but have a gasoline aftertaste

1d3 EVENTS

  1. Heavily armed guards ask what you’re doing here.

  2. Hologram showing news of the discovery of a new black hole

  3. A lush greenhouse. You can see a gardener spraying a tomato plant

1d3 WHAT PEOPLE TALK ABOUT

  1. wealthy comparing their state of the air air filtration masks

  2. bemoaning how the strike is really going to hurt the union in the end. Can’t work without water!

  3. people might laugh about it, but I was going lucid off a hit of hyde.

FLOOR

Dust everywhere. Crunching under your feet, in your eyes, in your mouth, covering the sad hovels of the local businesses. Dings and hums from the remainder buildings of what was once a majestic casino. A few people operate business out of what still stands. Beside those businesses, a sheer drop into a strip mined bit. The source of the dust.

The casino lights from below sparkle off of clear stalactites made out of clear magnetic stones clumping everywhere over the dome. Beyond the dome, pure darkness.

1d3 EVENTS

  1. Someone whispers to you “wanna try something to cut the thick air a bit?”

  2. gambling - craps

  3. drug murder. perpetrator runs to the floor

1d3 WHAT PEOPLE TALK ABOUT

  1. Hah! I know a bunch of fat pocketed Enron stooges trip their way onto the floor. What’s the matter? Never tasted our brand of air before?

  2. been seeing a lot of pretty girls from the red district traveling to the burbs. Whoever’s making those orders must be well off.

  3. Those “TTO” freaks creep me out. Always wiring off the little they make in the mines to some weirdos in the asteroid cluster. And have you heard what they actually believe? Finding a deeper void? Weird shit, man.”

MINE TOWN

The red light district: clearly identified by the fading rose colored light trickling through the ever present, drifting dust. One candy pink neon sign calls out from the one large building on the block “Valentine’s.” A soft seductive light shines from within. Two punk play dice on the street. 

1d3 EVENTS

  1. fuck wolves hit on the crew

  2. magnetic stalagtite falls

  3. I’ll give you 300 holos if you can bring this package back to the C shaped spaceship in the docks.

1d3 WHAT PEOPLE TALK ABOUT

  1. Mac Daddy aka Seth

  2. lost caravan

  3. Cult church

MINE TOWN

The dust has become heavier the closer you get. Crusty brown rust and clear stalactites rise from the cheap metallic storage units turned homes. Dust coated fabric cover the doorways. Mounds of grey dust climbs everywhere. The streets are full but quiet. It’s the feeling of a deep inhale before a drastic act.  

1d3 EVENTS

  1. dust storm

  2. pick pocket

  3. someone overdoses on hyde

1d3 WHAT PEOPLE TALK ABOUT

  1. I hear Goon is gonna bomb Mac Daddy’s mansion

  2. weird cult

  3. entrance to the pits from the dock

PIT

Down the slippery smooth stone slope the sound of industrial machines gets louder and louder. You start to see more and more bored holes in the walls. Cranes, excavation equipment and machines with teeth careen against stone. There is a violent joviality to the miners here. Camps are everywhere. The smell of moonshine and cigarettes. 

1d3 EVENTS

  1. creature breaks loose

  2. ai dog fight

  3. someone is stelling vegetables - clearly stolen

1d3 WHAT PEOPLE TALK ABOUT

  1. black holes

  2. fearsome creatures

  3. the caravan


That covers the writing! Only other point worthy of note is that it was in preparing for this episode that one of the other players and I came up with a secret motivation - a hook that would propel the course of actions for this and the next two eps, leading to a conclusion that is an absolute slammer. Keep your ears peeled and see if you you can figure it out before the rest of the crew can!

Death In Space Notes Ep 1 and 2

the official schematics for “the naughty lass”

hi there!!!

gannon here. thanks for checking out the ol NEOSCUM BLOG. today i got a sweet treat for ya: my NOTES FOR THE FIRST THREE EPS OF DEATH IN SPACE.

This Gaiden has had a few transformations. I came into the game with a goal that I did not follow through on. I was inspired listening to KARTELLIAN CLAMOR, a cool podcast with the guys who made DEATH IN SPACE and MÖRK BÖRG. One of the dudes was talking about how he was a player in a tabletop game that featured vast exploration, courtroom intrigue, and dungeon violence. when they reached the end of the campaign the GM revealed that the extent of his game notes were a piece of paper with the words “goblin skeletons?” (apparently the game didn’t even feature goblin skeletons (also “goblin skeletons” might not have been what was written down - I’m not going back to check, sorry)). I thought “wow, that is so cool. I would love to be a GM who didn’t have to write a fucking novel to before every recording. I would love to hang out with my partner michaela (who is real btw) instead of jujjing up my encounter tables with worm monsters.

Anyway, I ran a few test DEATH IN SPACE games with my H TOWN PALS stew, jack and panda. One of them I attempted to prepare minimally. We got through the game just fine, but in my opinion it solidified that I should NOT do that. The guys landed on an asteroid and were like “what’s around"?” and I think I responded with something like “uuuh there’s a ‘Groobiz Tavern and uuh a Flip n Mac’s Hardware store.”

I absolutely hated the names I came up with and I had to take so many extra notes to remember these shitty names I was coming up with in the fly. I know everyone loves a goofy name, but after a while I become hyper aware of how hard I lean on B and G sounds as a comedy crutch. And you only get so much milage from “Beepus” before your next “Blugdo’s” has absolutely zero comedy gas. Beyond the names, it was just so much work to keep track of all the dumb crap happening all at once. And hard to pace out npc motivation and character actin and background movement blah blah blah blah blah. So I have decided that I am going to stick to writing my pre game novels I guess.

Even still, ep 1 and 2 have much less prep in there than I normally put in. I wanted the players to discover and define their characters and spacecraft on the spot, so they could feel more of a tactile ownership of their space vehicle. (One thing I was excited about for the series was a sense of shared claustrophobic space living a la ALIEN, so having them feel connected to THE NAUGHT LASS was very important.) After defining their guys, I ran them through a brief encounter inspired from some of the details from the quest that comes with DEATH IN SPACE booklet.

My notes are attached below! The notes are mostly the rules I needed to outline before starting the game. (Not as exciting to read as lore stuff but maybe useful if you’re a GM?) I have put in italics where I have added words here to clarify my shorthand.

The next entry will be juicier! For ep 3 I went back to writing novels and came up with a REALLY NASTY HOOK that I know would make a KILLER last ep. Anyway enjoy DEATH IN SPACE EP 1 AND 2 NOTES:

DEATH in SPACE 8/7/22
Note to self: I am not preparing anything

Except what i am preparing

PRE TALK to the players:

Basics

If I ask you for a dice check - the rules are always the same

1D20 + RELEVANT ABILITY 

and you want to beat 12. 

I may ask you to roll advantage or disadvantage

Rules they need to keep track of

Void points

  • anytime you fail an ability check you get 1 void point.

• Gain advantage on an ability check or attack roll - roll 1d6. If equal to or lower than current void points, roll 1d20 for void corruption

• Activate a cosmic mutation.

  • Anytime you use an item (include spacecraft) in a stressful situation, roll 1d6. if 1 condition is reduced by 1

Combat rules are easy

  • Initiative is determined by whoever announces combat initiation first (like real life)

  • 20s are crit, crits do double damage

  • There’s something called a risky move that can get you more damage, but opens up the enemy to counter attack on a fail. details on the cheat sheet.

CHARACTER NOTES
Be united in your objectives

EPISODE NOTES:

Introduce the craft: 4 rooms 

Who are these guys? (how do we dynamically introduce the players?)

Playing the Game

Part 1: players landing on Iron Ring

Space Station name: Auron-17

  • Meeting “a finder” at a dark bar, he knows where Seth is

    • roll for savvy, if pass go to bar, if fail, stumble through one location

  • The finder has located Seth at CON-PM28

The Eternal Hero of Monomyth: Jackass's Party Boy

In 2018 I was writing a list of things I was enjoying for the Scumletter. I can’t remember why, but decided to write about Party Boy in Jackass. While I was writing about what I dug about this particular bit from the first Jackass, I very pretentiously decided to trace it back to Joseph Campbell’s Hero’s Journey. Turns out it fit perfectly. Here’s my pitch on how Party Boy is the immortal hero, defeater of death, master of his world:

The Party Boy in Japan

https://www.youtube.com/watch?v=tJwftPHmkSM
Everything about this bit rocks. I started writing the following list of everything I like from this clip, but then started also IDing how it also is an accurate example of Joseph Campbell’s stages of the MonoMyth. I hope you enjoy:
1. Party Boy is in a track suit
2. He introduces himself to the guy as the electronic store as party boy. “Hi. I’m Party Boy.” Incredible.
3. He describes the music coming out of the speakers as “party music.”
4. He asks the guy who’s helping him if he likes the music. And the guy nods. (In hero of a thousand faces, Joseph Campbell would describe this as “The call to action”)
5. When Party Boy says “That makes me wanna party” the guy who’s helping him gives a polite but manly laugh of agreement as if to say “oh yes this makes me want to party too. I agree.” (Campbell’s “supernatural aid” can be ID’d as the music: it is the spirit of partying which immediately inspires party boy to action)
6. The employee doesn’t realize what’s happening until Pontius has fully undressed and aggressively dancing at him. He turns to politely walk away, but then decides better of it and runs. (Campbell would identify this as “the crossing of the first threshold.” Party Boy is now in the fields of adventure.)
7. Party Boy throws his pants at the employee. I love that.
8. Party boy grinds on a businessman. This is the Belly of the Whale, our hero can no longer return to the life he once knew (wearing a tracksuit).
9. We see Party Boy’s huge ass, and as the camera pans to the right, the road of trials in introduced as the police officer moving to pursue party boy.
10. Party Boy is tested as the officer attempts to arrest him. Un deterred he grinds on the officer. The officer is horrified. Point Party Boy.
11. Party Boy steals the officers hat and dances away. This is “The Meeting of the Goddess,” as we can evidently see Party Boy experiencing the love of the all powerful as he dances sexily in wearing a police officer’s hat.
12. Temptation can be found as party boy chooses to do a taunting dance that leads to the officer getting his hat back from him. Terror strikes the heart of the viewer: is this the last for Party Boy? Is he due to be punished for his pursuit of meaning?
13. Atonement of the father is when party boy has to give the hat back to the officer. The officer is forced to get close to party boy, intimately close, face to face, forcing him to make the decision, to punish party boy for his insolence or find resolution.
14. Party Boy’s confession to give the officer back can be seen as Apostasis: where the physical, perfect version of party boy (party boy wearing a cop hat) must die so that the spirit and energy of this idea of party boy may live on eternal
15. Ultimate boon: the officer walks away! Party boy is free!
16. And thus Party Boy takes his magical flight from the electronics store, presumably as a new man, a master of both worlds: living within the super-ego of culture and the id of partying.Chris Pontius is my favorite of the dudes in Jackass. Chris, please come on Neoscum

Ep 88: Vegas' EL-KURRU Pyramid

For the PAT ROTHFUSS CASINO HEIST series of eps, I had a little challenge. I wanted to make a small casino that the crew would actually be forced to plan a heist. My plan was to give them the raw info, and just let them come up what they came up with: If they pull it off, they pull it off, if they fail, they fail.

This is what I sent the players before the recording:

image_from_ios.jpg

A. Entrance
F. Speakeasy bar
G. Game room (where the blackjack game took place)
H. Passage down, stairs and catwalk
I. VIP game room
J. Security hub
X. Vault to the pod

Here is what they didn’t see:

0Here’s my game master breakdown  of the Pyramid, complete with goons (pink), magic sensing security (green), big goons (maroon), cameras (light blue), and traps (yellow).The El-Kurru is based off of a real pyramid, which in the moment was picked at random from wikipedia’s list of Egyptian pyramids.

0Here’s my game master breakdown of the Pyramid, complete with goons (pink), magic sensing security (green), big goons (maroon), cameras (light blue), and traps (yellow).

The El-Kurru is based off of a real pyramid, which in the moment was picked at random from wikipedia’s list of Egyptian pyramids.

Real life El-Kurru

Real life El-Kurru